
Bastion
Up to 64 players
Mountain castle warfare built for big team fights and bot-heavy chaos.

Standalone arena shooter
Fast Quake III Arena combat rebuilt around massive bot battles, sharp custom modes, and a public server that is always ready for another match.
Public server
ONLINE
Bots online
64
Current arena
Bastion
Build
v0.1.0-dev
The players behind the frags
Registered players, ranked by verified human frags. Bot frags are tracked separately.
| Rank | Player | Human frags | Bot frags | Playtime |
|---|---|---|---|---|
| Loading registered players… | ||||
Map rotation
New maps only need their arena metadata and levelshot to appear here later. This site is already shaped around the game data pipeline.

Up to 64 players
Mountain castle warfare built for big team fights and bot-heavy chaos.

Up to 64 players
A mid-size foundry with bases, sightlines, and enough room for every mode.

Up to 64 players
Huge floating-island battles where towers, bridges, and vertical routes decide the match.

Up to 8 players
Small, readable, and mean. Perfect for quick duels and tight regression tests.
Match types
Team momentum keeps flipping the pressure until one side breaks.
Asymmetric brawls where the little team has to out-think the monster.
Large maps, hostile pressure, and a scoreboard that rewards control.
The admin area starts as a secure-looking control room with mocked actions. The API routes are ready to be connected to auth, live server status, leaderboards, and deploy controls.
Open adminRuntime
Next
Deploy
Heroku
Game host
Q3